“Our world, moved by Java” - Take a moment to ponder over this expression.

One of the most widely used programming languages, Java is used as the server-side language for most back-end development projects, including those involving big data and Android development. Java is also commonly used for desktop computing, other mobile computing, games, and numerical computing. The popularity of Java is further evidenced with 90% of all Fortune 500 companies using Java.

Top reasons why software industry prefers Java for building enterprise applications

  1. The software industry embraced Java because it made development a pleasure, solved problems with distribution, and removed the pain of constantly porting across platforms.
  2. Since it is an object-oriented language; it’s robust and secure. Java programs are compiled independent of platform in bytecode language which allows the same program to run on any machine that has a JVM installed. This is a natural and pragmatic approach for software design. Java objects encapsulate data and behavior so that code can be reused, which makes testing and troubleshooting easier.
  3. Java’s usefulness compounded when people realized how it could solve their problems on servers – bringing productivity, performance and scalability to new levels.
  4. From internet distribution of software to server-side scaling of multi-tier architecture, to taking advantage of constantly improving hardware architectures – to the cloud-native deployments, and a whole lot more, Java has established its supremacy over other languages.
“Time invested in learning the Java programming language is time well-spent.”

Companies will have a preference for applicants who have a passion for computer science. Showing that you have personal projects is one of the best ways to show that you have a passion for the job, and not just there for a paycheck.

Many developers have their own side projects, so don’t be left behind.

List of interesting Java projects

1. Breakout Ball Game

Java is widely used by game development companies and for creating mobile games. And this fact shouldn’t come as much of a surprise, given how versatile the language is and given its rich collection of open-source material.

Many of the world’s top mobile games have been developed in Java. Minecraft, Mission Impossible III, and Asphalt 6 are just a few popular names you are probably familiar with.

In this project, a layer of bricks lines the top third of the screen and the goal is to destroy them all. A ball moves straight around the screen, bouncing off the top and two sides of the screen. When a brick is hit, the ball bounces back and the brick is destroyed. The player loses a turn when the ball touches the bottom of the screen; to prevent this from happening, the player has a horizontally movable paddle to bounce the ball upward, keeping it in play. The player uses the platform to keep the ball running. The goal is to break the bricks without missing the ball with your platform.

Skills to hone

By end of the project, apart from learning to write clean modular code using Java you will also learn some major concepts such as -

  • Java Swing - Swing in Java is a lightweight GUI toolkit which has a wide variety of widgets for building optimized window based applications. It is built on top of the AWT API.
  • Java AWT - The Abstract Window Toolkit (AWT) is Java's original platform-dependent windowing, graphics, and user-interface widget toolkit, preceding Swing.
  • JFrame - A frame, implemented as an instance of the JFrame class, is a window that has decorations such as a border, a title, and supports button components that close or iconify the window.
  • JPanel - The JPanel is the simplest container class. It provides space in which an application can attach any other component. It inherits the JComponents class.

The project makes use of Java swing, OOPS concepts and much more. All in all you will be experiencing how it is to develop graphics-intensive applications using native languages like Java.

These skills will aid in the future when you pursue domains like mobile application development, web-based apps in conjunction with Flash.

Learning these will be an additional support and a star point when you collaborate with a different tech stack to build games or graphical animations.

These are hot skills that the industry happily accepts, so it is a strong pointer for your résumé!  

Excited to try this project?

Who should try this

  • Prerequisite knowledge required

A basic knowledge of Java concepts will be required to execute this project. All additional skills can be learned through the course of implementing this project.

  • Difficulty level to expect

It is perfect for beginners in Java as it will give them a chance to write code in Java and at the same time learn a widely-used application  of Java. This project will be a good project for intermediate developers while a refresher project for java professionals.

  • Time needed

12-20 hours is the maximum expected time needed to complete this project.

What you will be doing

You will be developing a Java GUI application to implement the Breakout Ball Game.

Stage 1 - First off you need to do the basic development environment setup for your Java GUI project. So you will be basically installing Java and a code-editor here.

Stage 2 - Here you will be creating the game window terminal. You will be using Java swing dependency and JFrame object to implement the GUI functionality.


Stage 3 - Now you will be designing the gameplay i.e. "what the player does" and "what the player experiences". You will be using Java AWT and Swing dependencies to implement this stage. You will implement features like ball positioning, paddle movement using JPanel. Executing this high level overview will get your gameplay completed.

Stage 4 - But what will the ball be hitting?! Yes, the tiles/bricks. Here you will create them using the map generator of Java Swing. Further you will implement the code for bricks to disappear once the ball hits it and calculate the score.

Stage 5 - Now that the game is done you need to play it to understand if everything is in place or not! Wrap up your game code and directly run the game from the terminal itself.


2. QuizUp - A Quiz Application

The quiz format for exams has been standard for a long time and still persists to be. The reason for this is -  the efficiency and feasibility it carries with it.

What if you could build one? This project aids you to build a simple Android application where students can take their test in quiz format. The application is developed using Java and integrated with Firebase.

Here, Firebase will not only be used for deployment but more importantly the student (examinee) data will be stored, manipulated and the results can be fetched accordingly.

Give this project a try to know what’s in store for you!

Skills to hone

By end of the project, apart from learning to write clean modular code using Java you will also learn some major tools such as -

  • Firebase - Often used for deployment purposes, here you will be using it for more pressing applications like authentication and data handling.

This project will give a whole new outlook of how Firebase can be used with native Java/Android apps.  

Who should try this

  • Prerequisite knowledge required

A basic knowledge of Java concepts will be required to execute this project. Basic experience of either Android or Firebase is a plus. But these can surely be learned through the course of implementing this project.

  • Difficulty level to expect

It is perfect for beginners in Java/Android as it will give them a chance to write code in Java and at the same time learn to build android applications using JDK. This project will be a good project for intermediate developers while a refresher project for Java professionals.

  • Time needed

60 hours is the maximum expected time needed to complete this project.

What you will be doing

You will be developing an Android application where examinees can take quizzes for various exams. There will be an examiner portal that examiners can use to monitor the quizzes’ statistics taken by the examinees.

Stage 1 - First off, you need to do the basic development environment setup for your Android application. So you will be installing JDK, Android studio and a code-editor (if not already using one). Then you will also be connecting Android studio with Firebase right away here.

Stage 2 - Here the authentication will be set up using email/password method primarily. Also you will be styling and making the login page attractive and user-friendly by using some tools available in Android Studio, like Material Components.

Stage 3 - The main page of this app is built here i.e. the all quizzes’ page along with each quiz’s page too. This page is the examiner’s portal to access the quizzes.

Stage 4 - Here the student (examinee) portal is to be made. This will enable the examinees to take the quiz and then get their results accordingly post submitting the quiz properly. There will be an ‘available quizzes’ and ‘progress’ section that will guide the examinees to navigate better. Here the data will be stored and handled in the firebase database.

And finally the app will be deployed for wrap up.


3. Notes & Password Manager

Password managing and note-taking are one of the most overlooked virtual activities in today's digital age. Various companies are constantly adding new features to note taking and password management.

So, instead of having and maintaining two different apps in your system, you will be developing a single app which can perform both of these activities. You will be creating an android application which helps to take notes anytime and helps to generate a very strong password for security of your account and makes these passwords available to only you whenever you need them.

First part of the app i.e. the note making app may be mainstream for some of you developers, but the password management part is something new for sure.

Give this project a try to know what’s in store for you!

Skills to hone

By end of the project, apart from learning to write clean modular code using Java and OOPs concepts, you will also learn some major tools such as -

  • Firebase - Often used for deployment purposes, here you will be using it for more pressing applications like authentication and data handling (emphatically sensitive data).
  • Android - To give the app an interactive interface, Android studio is used here. You will learn the most essential fundamental skills of developing Android apps.

This project will give a whole new outlook of how Firebase can be used with native Java/Android apps.

These skills will aid in the future when you pursue domains like mobile application development.

Learning these will be an additional support and a star point when you collaborate with a different tech stack to build robust institutional portals like safe exam browsers.

There are niche industries out there who need solid skills on top of these fundamental skills, so again it’s a strong pointer for your résumé!

Who should try this

  • Prerequisite knowledge required

A basic knowledge of Java concepts will be required to execute this project. Basic experience of either Android or Firebase is a plus. But these can surely be learned through the course of implementing this project.

  • Difficulty level to expect

It is perfect for beginners in Java/Android as it will give them a chance to write code in Java and at the same time learn to build android applications using JDK. This project will be a good project for intermediate developers while a refresher project for java professionals.

  • Time needed

20 hours is the maximum expected time needed to complete this project.

What you will be doing

You will be developing an Android application which helps you take notes and also at the same time supply you with strong passwords for your various accounts and is accessible only to you.

Stage 1 - First off, you need to do the basic development environment setup for your android application. So you will be basically installing JDK, android studio and a code-editor (if not already using one). Then you will also be connecting android studio with firebase right away here.

Stage 2 - Here the authentication will be set up using email/password method primarily. Also you will be styling and making the login page attractive and user-friendly by using some tools available in the Android Studio, like Material Components.

Stage 3 - The main landing page of the app is built here. Further the notes section will also be dealt here. Here a logged in user will be able to add, delete and update their notes. The notes’ data will be handled properly in Firebase.

Stage 4 - Here password generation feature will be implemented. A function will be developed that will generate the password. An additional function can be made that will measure the password’s strength. Now that the app has all its features, it will be deployed using Firebase.


4. Library Management System

Management systems are used in all institutions. It may be digital (software) or analog (record books/ledgers), but everybody surely uses it.

Today data is power.

But having said so this data should also be well-managed for clean and accurate data to exist at all times.

One such system is the Library Management System, which is used to keep a record of books present in a library. This system consists of information regarding Books, where we can perform all the operations that are required in an actual system such as CRUD operation, advanced search, book issuing, and also to store the information (in an encrypted format) within files using the process known as Serialization.

Give this project a try to know what’s in store for you!

Skills to hone

By end of the project, apart from learning to write clean modular code using Java and OOPs concepts, you will also learn some major concepts such as -

  • Serialisation - Serialization in Java is a mechanism of writing the state of an object into a byte-stream (to store the book data here). It is mainly used in Hibernate, RMI, JPA, EJB and JMS technologies. The reverse operation of serialization is called deserialization where a byte-stream is converted into an object (to access the book data from stored files).
  • Java Collections API - This provides Java developers with a set of classes and interfaces that makes it easier to work with collections of objects, e.g. lists, maps, stacks etc. Rather than having to write your own collection classes, Java provides these ready-to-use collection classes for you.

This project will empower you to build management apps which are super popular these days.

These skills will aid in the future when you pursue domains like app-web development, system design, domains like project management apps such as Trello, slideshare.

Learning these will be an additional support and a star point when you collaborate with a different tech stack to build robust apps that include concepts like serialisation and may also employ your knowledge of classes, objects usage that you can strengthen from this project.

This project can right away go on your résumé!

Who should try this

  • Prerequisite knowledge required

A basic knowledge of Java concepts will be required to execute this project. Having knowledge of OOPs concepts will help greatly. But these can surely be learned through the course of implementing this project.

  • Difficulty level to expect

It is perfect for beginners in Java as it will give them a chance to write code in Java and at the same time learn to build native Java apps that can be used directly from the command line! This project will be a good project for intermediate developers while a refresher project for Java professionals.

  • Time needed

40 hours is the maximum expected time needed to complete this project.

What you will be doing

You will be creating a Library Management System in which you can perform all CRUD operations. In addition, features like advanced search, book issuing, Serialization and Deserialization will also be implemented.

Stage 1 - Since this is a command line app the necessary switch cases (app features) that the user can choose to do will be displayed in the command window itself. Here you will create a class that will contain the book’s data like name, id, author, etc. You will be making use of Java Collections API  to properly handle all classes.

Stage 2 - Now the CRUD functionality that is mainly adding and deleting a book is to be implemented here.

Stage 3 - Now that the books are in, users should have searching functionality based on book or writer name. So that will be implemented now. This will be done using a simple character search algorithm.

Stage 4 - Now admins should have the power of issuing books to the users. So user entities will be created for this along with an admin (role) entity. During the issuing process, an admin session will be emulated that will issue a book to a user and correspondingly relevant details such as user id, book name will be stored in various objects like IssueBook, UserId, etc.

Stage 5 - As of now the books’ data is actually stored locally during a particular session. To retain the data on a more permanent basis serialisation-deserialisation method is to be used to store and access data from assigned files that will retain these data in an encrypted format.


5. Contact App Android

The main aim is to build a Contact Application which will allow users to register/login, locally store contact details such as name, contact photo, phone number, and help in deleting/managing contacts in a simpler way. Moreover, this app will also have call functionality as well. This project employs usage of SQLite3 database for local storage of data.

Give this project a try to know what’s in store for you!

Skills to hone

By end of the project, apart from learning to write clean modular code using Java and OOPs concepts, you will also learn some major tools such as -

  • SQLite - SQLite is an open-source relational database i.e. used to perform database operations on android devices such as storing, manipulating or retrieving persistent data from the database. It is embedded in android by default. So, there is no need to perform any database setup or administration task.
  • Recyclerview in Android - The RecyclerView is a widget that is a more flexible and advanced version of GridView and ListView. It is a container for displaying large datasets which can be scrolled efficiently by maintaining a limited number of views. The RecyclerView class extends the ViewGroup class and implements the ScrollingView interface. It is mostly used to design the user interface with the fine-grain control over the lists and grids of android applications.

This project will help you build apps that are heavily database dependent and also help you get an enhanced experience of using various viewing widgets available in Android (like Recyclerview here).

These skills will aid in the future when you pursue domains like app (android) development, database management, contact management apps, building registries of similar sorts.

Learning these will be an additional support and a star point when you collaborate with a different tech stack to build robust apps that include SQL databases with android and may also employ your knowledge of classes, objects usage that you can strengthen from this project.

An enhanced version of this project can straight up go in your résumé!

Who should try this

  • Prerequisite knowledge required

A basic knowledge of Java concepts will be required to execute this project. Having knowledge of android and SQL databases will greatly help. But these can surely be learned through the course of implementing this project.

  • Difficulty level to expect

It is perfect for beginners in Java/Android as it will give them a chance to write code in Java and at the same time learn to build cool android apps! This project will be a good project for intermediate developers while a refresher project for java professionals.

  • Time needed

15 hours is the maximum expected time needed to complete this project.

What you will be doing

You will be building a Contact Application (a phone book app) which can be used by a user to make calls, store contact numbers in their respective local storage and also provide a simple way to delete them too.

Stage 1 - Brainstorming your app’s idea along with doing the necessary groundwork needed for this project. Like understanding the concept of Activity Life Cycle, learning about Intents in Android. Maybe to top this off chalk out the basic app’s layout (by using XML directly maybe!).

Stage 2 - Fire up your Android project by adding all necessary dependencies needed. You will have created the app’s layout along with registration/login pages and the app will have some dummy activities (to be used in further stages) in place for now.

Stage 3 - Now authentication is to be set up here. The users will be providing all of the details that will be needed to define the user’s contact info right at the point of their registration. So, these users’ data will be appropriately stored and handled in tables in the SQL database.

Stage 4 - Now the aim is to build a custom ‘recyclerView’ class to view the contacts list from the data stored in the database. Each contact card will have a user’s username, mobile number and a delete button. This is an extensive task. Broadly speaking, various classes will be used to handle the data from the database and wrap it accordingly in relevant classes that the widgets in the android app will be accessing to finally view the desired contacts that were requested by the user.

Stage 5 - Finally a details page where users can make a call from and also store profile image in the contact details is to be created. You will also be using a ‘circular card view’ for some customization to our details page. Displaying an image is done using ‘ImageView’ but it is difficult to create a ‘circular view’ with it. Hence you can use the ‘card view’ library to make our task simple. All in all you will have supplemented awesome features of calling and image capture (for profile picture). And finally you can build your app’s APK and publish it on Google Play Store!


6. bFit-A Cognitive Game

People spend hours at the gym, lifting weights, doing cardio exercises and following proper diets to keep their bodies physically fit. But what do people do to keep their brains in shape?

Usually, when people are done at the gym they crash in front of a TV and put their brain into a passive mode where all the skills the mind has, i.e. memory, thinking and logical reasoning stagnates. Your brain is the most important part of your body and to not keep it fit is to invite laziness and lethargy into your life.

Brain exercise is an approach to train the brain to perform at optimum levels and be sharp and strong even as old age acts to deteriorate your memory. In our daily life, we always feel stressed out. We exercise for the physical wellness of our body. But what do we actually do for mental health? This game is like an exercise for the brain. Games of these kinds are categorically termed as cognitive games.

Ever played such brainy mobile games? Had fun? In this project you will be building one such game. This game is a reflex-memory testing game. Basically the user has to follow along and click the colored (green) tiles as they keep popping. There will be a scoreboard keeping track of how good you click :p

The app can also be found at the Amazon store. If you face some issues with the Amazon store, you can download Bfit_2.32 from here instead.

Give this project a try to know what’s in store for you!

Skills to hone

By end of the project, apart from learning to write clean modular code using Java and OOPs concepts, you will also learn some major concepts such as -

  • Multithreading in Java - This is a process of executing two or more threads simultaneously to maximize utilization of CPU. Multithreaded applications execute two or more threads concurrently. A multithreaded operating system may run several background tasks, such as logging file changes, indexing data, and managing windows at the same time. This is a very important and hot theory skill needed in especially Java industries.
  • Splash Screens - Splash screens are typically used by particularly large applications to notify the user that the program is in the process of loading. They provide feedback that a lengthy process is underway. Occasionally, a progress bar within the splash screen indicates the loading progress.

This project will help you to build reflexive mobile apps i.e. an app to which a person’s actions are influenced by.

These skills will aid in the future when you pursue domains like app (Android) development, responsive apps, user-interactive platforms.

Learning these will be an additional support and a star point when you collaborate with a different tech stack to build such game apps.

This is a project that recruiters will be impressed to see in your résumé! Start doing, it's free!

Who should try this

  • Prerequisite knowledge required

A basic knowledge of core Java concepts will be required to execute this project. Having knowledge of android and multithreading will greatly help. But these can surely be learned through the course of implementing this project.

  • Difficulty level to expect

It is perfect for beginners in Java/Android as it will give them a chance to write code in core Java and at the same time learn to build cool android apps! This project will be a good project for intermediate developers while a refresher project for java professionals.

  • Time needed

30 hours is the maximum expected time needed to complete this project.

What you will be doing

You will build an extensive reflex based cognitive mobile app game (Android).

Stage 1 - After getting your set up ready you will be starting off by building the game’s main screen. Using Android studio you will be creating the layout which mainly consists of start-stop buttons and also the grid (tiles). This grid is what has the tiles where the random colors will be popping and you will be following the colors accordingly (this for later).

Stage 2 - Now to implement the game’s logic. Here we have to create a multithreading algorithm such that when we click the start button it will randomly flash multiple blocks with green light one by one, that we have earlier created. The user must click consecutive blocks within that time framework. If the user misses the block or clicked (touched) the wrong block then the block the user touches must become red temporarily. After 60 seconds we have to show the result to the users, i.e. how many the user had missed and how many were clicked correctly. Multiple levels of difficulties for the game will also be implemented.

Stage 3 - Now our game is almost completed. But when a new user starts using the app, the user should ideally be given a quick tour of the app's functionalities. Now we are creating the walkthrough or Guided Tour to introduce first-time users to our app. Here we use the ShowcaseView gradle library for this purpose. Using this library you can keep indicating what each button does and what all the app's major features are, i.e. a tour of the app!

Stage 4 - A splash screen is mostly the first screen of the app when it is opened. It is a constant screen that appears for a specific amount of time, generally showing for the first time when the app is launched. The Splash screen is used to display some basic introductory information such as the company logo, content, etc. just before the app loads completely. So you will be adding this splash screen on top of the primary app built.

Stage 5 - Finally for game applications to be consumable by the end-users (public) we have to create a release-ready package. An optional step before building your app for release is obfuscating your code. Obfuscation hides functions and classes used in the Android code to provide security against reverse engineering attempts on the app.


7. Customer Relationship Manager

Customer Relationship Manager web application is widely used by managers to store, retrieve and modify their customers' information.

Spring is one of the best frameworks for backend development while working on Java since it uses the MVC design pattern. For the front end side, HTML and CSS has been used here. The purpose of Spring framework is to allow designers and developers to focus on building a unique feature for their web based projects rather than re-inventing the wheel by using the very basics of Java.

After completion of the project, you will learn how to use CRUD operations, MVC design pattern and Object-relational mapping framework (by connecting the backend web app to a database) majorly.

You will also be familiarised with HTML, CSS languages by then. The main context of this project is to learn building a web based CRUD application using Spring MVC.

Give this project a try to know what’s in store for you!

Skills to hone

By end of the project, apart from learning to write clean modular code using Java, using Spring Framework, you will also learn some major tools and concepts such as -

  • Hibernate - Hibernate ORM is an object-relational mapping tool for the Java programming language. It provides a framework for mapping an object-oriented domain model to a relational database. Spring and Hibernate are two of the hottest and most in-demand web frameworks in the Java world and also two of the most essential skills for any Java programmer to get a job in the web development space.
  • Spring framework - Spring is the most popular application development framework for enterprise Java. Millions of developers around the world use Spring Framework to create high performing, easily testable, and reusable code. It is an open source Java platform. Currently Spring Boot is in high demand in the enterprise world for high availability and scalability purposes.
  • JDBC - Java Database Connectivity (JDBC) is an application programming interface (API) for the programming language Java, which defines how a client may access a database. It is part of the Java Standard Edition platform, from Oracle Corporation.

This project will help you build amazing scalable web applications, using spring core primarily.

These skills will be most useful when you start building various applications right from desktop to all the way to web!

Learning these will be an additional support and a star point when you collaborate with a different tech stack to build actual scalable web applications like streaming TV, connected cars, online shopping etc.

Honing the skills introduced in this project will have a very fruitful impact on your learning journey and will make your résumé stand out!

Who should try this

  • Prerequisite knowledge required

A basic knowledge of core Java concepts along with basic HTML, CSS will be required to execute this project. Having knowledge of the spring framework will greatly help. But these can surely be learned through the course of implementing this project.

  • Difficulty level to expect

It is perfect for beginners in Java and web development as it will give them a chance to write code in core Java as well as start using effective Java frameworks and at the same time learn to build robust scalable apps! This project is the perfect project for intermediate developers (in Java and web development especially) while a refresher project for java professionals.

  • Time needed

75 hours is the maximum expected time needed to complete this project.

What you will be doing

You will be developing a backend web application where we can create, read, update and delete (CRUD) customer information. This exciting CRUD application will be built using Spring MVC, Hibernate (ORM framework) and MySQL (for managing RDBMS).

Stage 1 - First off, you need to do the basic development environment setup for your spring web application. So you will be basically installing JDK, Maven, Tomcat and a code-editor (if not already using one). Post this initial setup you will create a new empty Maven project and also create a new table in your MySQL/Oracle database.

Stage 2 - Now to create the frontend JSP pages, you can start off with simple HTML, CSS itself. So you will be ideally creating a ‘Home’ page and an “Add Customer’ page for this app. Samples of the frontend are as follows -


Stage 3 - Now the application must be connected to the database. So you can use JDBC or ORM connectivity (Hibernate) here to do it. Then you must create JPA entity classes (POJO) to handle the rows and columns of your relational database (SQL/Oracle).

Stage 4 - In Spring MVC, a controller class is written to handle requests coming from the client. Then, the controller invokes a business class to process business-related tasks, and then redirects the client to a logical view name, which is resolved by Spring's dispatcher servlet in order to render results or output. Spring Controller annotation is typically used in combination with annotated handler methods based on the RequestMapping annotation. Now your application will be able to handle the CRUD operation requests.

Stage 5 - Further service classes need to be created. The service layer is there to provide logic to operate on the data sent to and from the DAO (Data Access Object) and the client. Very often these two pieces are bundled together into the same module. Service layer provides code modularity and can also be used to serve loose coupling in the application. Now your application will be able to create an interface that defines the functionality provided by the service.

Stage 6 - Now DAO classes need to be created. It’s a design pattern in which a data access object (DAO) is an object that provides an abstract interface to some type of database or other persistence mechanisms. By mapping application calls to the persistence layer, DAOs provide some specific data operations without exposing details of the database. While developing a web application, one of the most important aspects is to deal with the database like connection management and transaction management.

Stage 7 - Your application is now ready and you can run it on localhost to see how it works. Apache Tomcat server is a HTTP server and it will manage to host your application. However, you should do this step in the preceding stages itself as it will help debug your application. Further you may deploy your application too and mention the deployed app’s URL in your résumé.


Did you find this useful? Hit a like and tell us in the comments which project you are you going to start doing today.


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